ENTERPRISE · WORK MANAGEMENT · REDESIGN

Turning a dense task popup into a focused workflow

Open prototype ↗
Type
Product redesign
Role
Product design · UX/UI · prototyping
Scope
Desktop · RTL · Enterprise

Tl;dr

I redesigned task creation for a complex RTL work-management system. The new popup establishes a clearer hierarchy, keeps essential fields visible, separates activity from task editing, and turns advanced actions into progressive, understandable choices.

  • Clear hierarchy

    Primary task actions stay visible and predictable

  • Progressive detail

    Advanced fields appear when they become relevant

  • Working prototype

    The redesigned flow is interactive and testable

Overview

One surface for creating, assigning, tracking, and discussing work

The popup sits at the center of a feature-rich enterprise system. It has to support task details, people, dates, dependencies, files, subtasks, comments, activity, sharing, and cross-project context - without making the first interaction feel like a form users have to decode.

Problem

The old popup exposed complexity before establishing priority

Information was distributed across dense regions with competing visual weight. Task editing, sharing, files, comments, and secondary actions all asked for attention at once, making it harder to scan the task and understand what to do next.

  • Core task fields competed with secondary sharing and collaboration tools.
  • The page structure did not clearly distinguish editing from activity.
  • Advanced capabilities were always visible, increasing perceived complexity.

Goals

Make the task understandable at a glance

User goal

Preserve enterprise depth without showing everything at once

Product goal

Keep activity close without letting it interrupt editing

User goal

Create a reusable hierarchy for future task capabilities

Product goal

Architecture

From a dense popup to a clear task path

A flowchart of the work - from the problem, through the attention model, into the three screen changes, and a coded prototype.

Before → After

What changed on the task screen

Each change is shown separately - what it was before, and what I fixed after. Then drag to compare the full screens.

01 Unified actions into one toolbar

Before

Actions and info were scattered, and it wasn’t clear where to start.

After

All actions live in one row, right under the task name.

02 One share button instead of scattered permissions

Before

Edit and view permissions appeared as separate cards and took half the screen.

After

One Share button consolidates all permission types in a single place.

03 One sidebar for every content world

Before

Files, comments, and secondary content mixed into the main task details.

After

Files, dependencies, related tasks, and comments live in a fixed sidebar and open on demand.

Before After

Design decisions

A hierarchy built around the task, not the feature list

Persistent task context

Project path, task name, completion, and primary actions anchor the experience before users reach detailed fields.

Grouped metadata

People, tags, priority, dates, dependencies, and files are organized into compact, recognizable controls.

Dedicated activity pane

Comments and history remain adjacent to the task but occupy their own stable region, reducing context switching.

Prototype

The interaction model, not just the static layout

The coded prototype demonstrates task actions, expandable controls, dates, dependencies, activity, comments, and the relationship between sender and recipient views.

Explore the interactive prototype

Reflection

Complex products need stronger sequencing, not fewer capabilities

The redesign reinforced that enterprise UX is often less about removing features and more about revealing them in the right order. A clear task hierarchy can preserve power while making the interface feel significantly lighter.

Curious to know more? This is just a small part of the design process, to get the full story get in touch.

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